MagPortal.com   Clustify - document clustering
 Home  |  Newsletter  |  My Articles  |  My Account  |  Help 

Location: Categories / Entertainment & Leisure / Games / Computerized Games

Magazine articles on video and internet based games.
Old Articles: <Older 601-610 Newer>
Macworld
April 13, 2006
Peter Cohen
Tribal Trouble Fun, fresh, appealing and easy to learn, Tribal Trouble offers plenty of challenge for experienced and new real time strategy gamers. mark for My Articles 1 similar article
Fast Company
April 2006
Lucas Conley
How to Create a World Programmers have to deal with a lot of harsh realities when creating a virtual world. Blazing petroleum rivers are the least of it. mark for My Articles 6 similar articles
AskMen.com
Kyle Darbyson
How To: Find Cheats Online These hidden gems have evolved to become integral components of the mushrooming video game market and have spawned a whole industry of their own. mark for My Articles 5 similar articles
PC Magazine
April 5, 2006
Jane Pinckard
World of Warcraft Is the New Golf Has logging on to the world's most popular massively multiplayer online game replaced a few rounds on the links as the way to make the right business connections in our tech-driven culture? mark for My Articles 2 similar articles
BusinessWeek
April 10, 2006
Jon Fine
Hide-And-Go-Seek An Ad A company called area/code creates complex, ad-sponsored, multiplayer games that use a city's physical landscape as a playing board - "urban games" or "big games" in gamer parlance. mark for My Articles
Macworld
March 31, 2006
Peter Cohen
Wildlife Tycoon: Venture Africa Wildlife Tycoon: Venture Africa is a strategy game with a nice change of pace -- it places an emphasis on understanding nature, not destroying things. mark for My Articles 16 similar articles
Linux Journal
March 30, 2006
Dee-Ann LeBlanc
Get Your Game On - Playing PlayStation Games in Linux Run your favorite PlayStation games on Linux with PCSX. mark for My Articles 72 similar articles
Wired
April 2006
Edward Castronova
Geekonomics What if everything in life was free? You'd think we'd be happier. But game designers know better: We'd be bored. Here's why abundance doesn't quite work, and other unexpected lessons of the game economy. mark for My Articles 4 similar articles
Wired
April 2006
Chris Suellentrop
Global Gaming Crackdown How governments from Beijing to the Beltway could shackle your freedom. mark for My Articles 75 similar articles
Macworld
March 27, 2006
Peter Cohen
The Sims 2 Nightlife The new Pleasure Seeker aspiration and the addition of cars, vampires, and objects certainly add some flavor to this perennially popular series. mark for My Articles 13 similar articles
<Older 601-610 Newer>    Return to current articles.