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Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds.  |
PC World January 29, 2007 Julian Dibbel |
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot.  |
Reason February 2007 Jesse Walker |
Sim Pickings A former chairman of the Joint Economic Committee noted that "there is a concern that the IRS might step forward with regulations that start taxing transactions that occur within virtual economies."  |
Entrepreneur February 2008 Amanda C. Kooser |
Out of This World Opportunities abound in online gaming.  |
Scientific American July 2009 Michael Tennesen |
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions  |
IEEE Spectrum October 2010 Mark Anderson |
The End of Gold Farming? Real-world laborers make real-world money in virtual worlds. But maybe not for long  |
IEEE Spectrum June 2012 Rachel Courtland |
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies?  |
Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real.  |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences.  |
The Motley Fool October 16, 2006 Tim Beyers |
IRS to Tax Your Second Life? Congressional economists are beginning to weigh the question of how to tax digital assets amassed in multiplayer online games such as World of Warcraft and Second Life. How can this benefit your portfolio?  |
The Motley Fool September 3, 2008 Tim Beyers |
How Did Facebook Do That? Virtual gifts -- those little $1 on-screen doo-dads you can give to your friends -- may be producing $34.5 million in annual revenue for the social-networking superstar.  |
The Motley Fool November 30, 2004 Seth Jayson |
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay.  |
BusinessWeek June 17, 2010 Joseph Galante |
CrowdFlower's Virtual Pay for Digital Purchases Employment outfit CrowdFlower has a giant on-demand workforce that can choose to use fake compensation to buy fake offerings on social media sites.  |
BusinessWeek May 1, 2006 Robert D. Hof |
It's Not All Fun And Games Companies are also starting to use virtual worlds as alternate offices in which colleagues and partners can meet and view materials that the Web isn't rich enough to display well.  |
PC Magazine June 28, 2005 David Murphy |
Virtual Currency For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern.  |
IEEE Spectrum October 2006 |
Money for Nothing In the book by Julian Dibbell, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, the ultimate conclusion is that the boundary between the real and virtual worlds, or between work and play, is becoming increasingly blurred and mobile.  |
The Motley Fool July 14, 2011 Rick Aristotle Munarriz |
SINA's Virtual Reality China's dot-com darling is reportedly ready to roll out virtual currency.  |
The Motley Fool July 9, 2008 Anders Bylund |
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other.  |
IEEE Spectrum December 2007 David Kushner |
Playing Dirty Automating computer game play takes cheating to a new and profitable level.  |
InternetNews October 9, 2006 David Needle |
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world.  |
PC Magazine April 4, 2007 Jim Louderback |
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game.  |
InternetNews April 2, 2008 |
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill.  |
PC Magazine October 28, 2003 Dan Costa |
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying.  |
The Motley Fool August 11, 2005 Rick Aristotle Munarriz |
The Wrath of QuanQuan China's leading online game specialist Shanda looks to deliver some extra sizzle in the IM market. The online advertising and self-promotional features of controlling the gateway to virtual communication can be a wonderful thing. For investors, that's one virtual world worth looking into.  |
Wired April 2006 Steven Johnson |
When Virtual Worlds Collide Grand Theft Auto crashes through EverQuest into The Sims! The walls dividing the game universe are coming down.  |
InternetNews November 24, 2006 Michael Hickins |
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits.  |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind.  |
The Motley Fool March 22, 2005 Seth Jayson |
Microsoft Redefines Cheating How do you stop gamers from using real-world bucks to tip the game? Why stop it at all? If Microsoft and its content partners such as Electronic Arts and Activision can capture -- or better yet, nurture -- this multimillion-dollar market, shareholders should see some real rewards.  |
Science News June 2, 2007 |
Science Safari: NOAA's Virtual World Players of the virtual reality game Second Life can now soar through a virtual hurricane at NOAA's new site.  |
BusinessWeek May 1, 2006 |
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice.  |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world.  |
Search Engine Watch December 11, 2010 Avril Korman |
Virtuality & Mortality: Who Owns The Online Content We Create After We Die? Laws beginning to recognize virtual property as part of estate planning.  |
BusinessWeek May 1, 2006 |
Virtual Worlds, Virtual Economies An economist talks about how online games can blur the line between fantasy and reality.  |
Search Engine Watch December 19, 2010 Avril Korman |
Tis the Season to be Shopping: How Virtual Goods Are Impacting Holiday Shopping Culture E-cards to virtual meals - how virtual goods have changed in 15 years.  |
Entrepreneur February 2007 Gwen Moran |
Hot New Market: Online Worlds Should you take your business to the virtual world?  |
InternetNews December 11, 2009 |
Feds Cite Child Safety Hazards on Virtual Worlds Agency releases report detailing shortcomings in online child safety mechanisms  |
PC Magazine June 20, 2007 Brian Heater |
Q&A Brian Shuster Red Light Center The founder of Utherverse talks about creating the controversial Red Light Center, the red-light-district version of Second Life.  |
InternetNews October 12, 2007 Susan Kuchinskas |
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another.  |
Bank Systems & Technology August 28, 2009 Maria Bruno-Britz |
Citi Launches Multicurrency Virtual Card With MasterCard Citi Virtual Card Accounts provides corporates with a secure means for making and controlling purchases.  |
BusinessWeek March 26, 2007 Reena Jana |
The New Avatar In Town Korea's Nexon and others are edging onto Second Life's turf, using simplified features.  |
Fast Company October 19, 2011 Christina Chaey |
Social Gaming Summit Of the 62 million Americans who will log game time on a social network this year, some 10% will open their real-world wallets to buy virtual goods.  |
InternetNews February 2, 2006 Paul Shread |
Virtual Replication Made Easy Virtual server replication may soon get easier, thanks to NSI Software's Double-Take for Virtual Systems.  |
Reason July 2008 Jesse Walker |
Warcraft on Terror The Office of the Director of National Intelligence wants to "study the emerging phenomenon of social (particularly terrorist) dynamics in virtual worlds and large-scale online games."  |
InternetNews November 13, 2006 Michael Hickins |
Real Cash in $100M Virtual IBM Investment IBM to Announce $100 million investment at Second Life 'Town Hall' Meeting tomorrow.  |
InternetNews March 10, 2011 |
Why do SMBs Love Virtual Offices? Survey details some of key reasons small-to-mid-size business owners, CEOs and sales managers regularly leverage virtual office capabilities.  |
Financial Planning February 1, 2005 Brent Hicks |
Practice Tips A virtual office doesn't have an actual, physical location. Here are three important practical considerations when setting up a virtual financial advisory office.  |
InternetNews November 13, 2009 |
IBM Debuts Virtual Server Security App IBM on Friday jumped on the virtualization security bandwagon with the release of Virtual Server Security for VMware vSphere, an application designed to secure workloads running on virtual servers.  |
InternetNews May 30, 2007 Clint Boulton |
Virtual Machine Sprawl? ToutVirtual Touts a Fix ToutVirtual introduced products that helps customers monitor and manage the performance of virtual machines.  |
BusinessWeek May 1, 2006 |
Virtual Land, Real Money Second Life is an online world where a savvy avatar can make a bundle. Its best known "land" developer explains how.  |
Entrepreneur June 2003 Chris Penttila |
Intern Affairs More and more companies are hiring virtual interns. But is this a good thing for everyone involved?  |