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Knowledge@Wharton
September 24, 2003
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds. mark for My Articles similar articles
PC World
January 29, 2007
Julian Dibbel
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot. mark for My Articles similar articles
Reason
February 2007
Jesse Walker
Sim Pickings A former chairman of the Joint Economic Committee noted that "there is a concern that the IRS might step forward with regulations that start taxing transactions that occur within virtual economies." mark for My Articles similar articles
Entrepreneur
February 2008
Amanda C. Kooser
Out of This World Opportunities abound in online gaming. mark for My Articles similar articles
Scientific American
July 2009
Michael Tennesen
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions mark for My Articles similar articles
IEEE Spectrum
October 2010
Mark Anderson
The End of Gold Farming? Real-world laborers make real-world money in virtual worlds. But maybe not for long mark for My Articles similar articles
IEEE Spectrum
June 2012
Rachel Courtland
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies? mark for My Articles similar articles
Fast Company
July 2009
Michael Fitzgerald
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real. mark for My Articles similar articles
Search Engine Watch
October 2, 2010
Jonathan Allen
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences. mark for My Articles similar articles
The Motley Fool
October 16, 2006
Tim Beyers
IRS to Tax Your Second Life? Congressional economists are beginning to weigh the question of how to tax digital assets amassed in multiplayer online games such as World of Warcraft and Second Life. How can this benefit your portfolio? mark for My Articles similar articles
The Motley Fool
September 3, 2008
Tim Beyers
How Did Facebook Do That? Virtual gifts -- those little $1 on-screen doo-dads you can give to your friends -- may be producing $34.5 million in annual revenue for the social-networking superstar. mark for My Articles similar articles
The Motley Fool
November 30, 2004
Seth Jayson
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay. mark for My Articles similar articles
BusinessWeek
June 17, 2010
Joseph Galante
CrowdFlower's Virtual Pay for Digital Purchases Employment outfit CrowdFlower has a giant on-demand workforce that can choose to use fake compensation to buy fake offerings on social media sites. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Robert D. Hof
It's Not All Fun And Games Companies are also starting to use virtual worlds as alternate offices in which colleagues and partners can meet and view materials that the Web isn't rich enough to display well. mark for My Articles similar articles
PC Magazine
June 28, 2005
David Murphy
Virtual Currency For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern. mark for My Articles similar articles
IEEE Spectrum
October 2006
Money for Nothing In the book by Julian Dibbell, Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot, the ultimate conclusion is that the boundary between the real and virtual worlds, or between work and play, is becoming increasingly blurred and mobile. mark for My Articles similar articles
The Motley Fool
July 14, 2011
Rick Aristotle Munarriz
SINA's Virtual Reality China's dot-com darling is reportedly ready to roll out virtual currency. mark for My Articles similar articles
The Motley Fool
July 9, 2008
Anders Bylund
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other. mark for My Articles similar articles
IEEE Spectrum
December 2007
David Kushner
Playing Dirty Automating computer game play takes cheating to a new and profitable level. mark for My Articles similar articles
InternetNews
October 9, 2006
David Needle
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world. mark for My Articles similar articles
PC Magazine
April 4, 2007
Jim Louderback
When the Game Is You Anyone who's played the Nintendo Wii knows how much fun it is to be in the game. mark for My Articles similar articles
InternetNews
April 2, 2008
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill. mark for My Articles similar articles
PC Magazine
October 28, 2003
Dan Costa
Virtual Worlds Tired of the real world? Try a virtual one. These sites can have the graphic richness of massively multiplayer online role-playing games but are focused more on social activities and creativity than on dragon-slaying. mark for My Articles similar articles
The Motley Fool
August 11, 2005
Rick Aristotle Munarriz
The Wrath of QuanQuan China's leading online game specialist Shanda looks to deliver some extra sizzle in the IM market. The online advertising and self-promotional features of controlling the gateway to virtual communication can be a wonderful thing. For investors, that's one virtual world worth looking into. mark for My Articles similar articles
Wired
April 2006
Steven Johnson
When Virtual Worlds Collide Grand Theft Auto crashes through EverQuest into The Sims! The walls dividing the game universe are coming down. mark for My Articles similar articles
InternetNews
November 24, 2006
Michael Hickins
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits. mark for My Articles similar articles
BusinessWeek
November 20, 2006
Steve Hamm
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind. mark for My Articles similar articles
The Motley Fool
March 22, 2005
Seth Jayson
Microsoft Redefines Cheating How do you stop gamers from using real-world bucks to tip the game? Why stop it at all? If Microsoft and its content partners such as Electronic Arts and Activision can capture -- or better yet, nurture -- this multimillion-dollar market, shareholders should see some real rewards. mark for My Articles similar articles
Science News
June 2, 2007
Science Safari: NOAA's Virtual World Players of the virtual reality game Second Life can now soar through a virtual hurricane at NOAA's new site. mark for My Articles similar articles
BusinessWeek
May 1, 2006
My Virtual Life A journey into a place in cyberspace where thousands of people have imaginary lives. Some even make a good living. Big advertisers are taking notice. mark for My Articles similar articles
Information Today
July 14, 2008
Lori Bell
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world. mark for My Articles similar articles
Search Engine Watch
December 11, 2010
Avril Korman
Virtuality & Mortality: Who Owns The Online Content We Create After We Die? Laws beginning to recognize virtual property as part of estate planning. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Virtual Worlds, Virtual Economies An economist talks about how online games can blur the line between fantasy and reality. mark for My Articles similar articles
Search Engine Watch
December 19, 2010
Avril Korman
Tis the Season to be Shopping: How Virtual Goods Are Impacting Holiday Shopping Culture E-cards to virtual meals - how virtual goods have changed in 15 years. mark for My Articles similar articles
Entrepreneur
February 2007
Gwen Moran
Hot New Market: Online Worlds Should you take your business to the virtual world? mark for My Articles similar articles
InternetNews
December 11, 2009
Feds Cite Child Safety Hazards on Virtual Worlds Agency releases report detailing shortcomings in online child safety mechanisms mark for My Articles similar articles
PC Magazine
June 20, 2007
Brian Heater
Q&A Brian Shuster Red Light Center The founder of Utherverse talks about creating the controversial Red Light Center, the red-light-district version of Second Life. mark for My Articles similar articles
InternetNews
October 12, 2007
Susan Kuchinskas
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another. mark for My Articles similar articles
Bank Systems & Technology
August 28, 2009
Maria Bruno-Britz
Citi Launches Multicurrency Virtual Card With MasterCard Citi Virtual Card Accounts provides corporates with a secure means for making and controlling purchases. mark for My Articles similar articles
BusinessWeek
March 26, 2007
Reena Jana
The New Avatar In Town Korea's Nexon and others are edging onto Second Life's turf, using simplified features. mark for My Articles similar articles
Fast Company
October 19, 2011
Christina Chaey
Social Gaming Summit Of the 62 million Americans who will log game time on a social network this year, some 10% will open their real-world wallets to buy virtual goods. mark for My Articles similar articles
InternetNews
February 2, 2006
Paul Shread
Virtual Replication Made Easy Virtual server replication may soon get easier, thanks to NSI Software's Double-Take for Virtual Systems. mark for My Articles similar articles
Reason
July 2008
Jesse Walker
Warcraft on Terror The Office of the Director of National Intelligence wants to "study the emerging phenomenon of social (particularly terrorist) dynamics in virtual worlds and large-scale online games." mark for My Articles similar articles
InternetNews
November 13, 2006
Michael Hickins
Real Cash in $100M Virtual IBM Investment IBM to Announce $100 million investment at Second Life 'Town Hall' Meeting tomorrow. mark for My Articles similar articles
InternetNews
March 10, 2011
Why do SMBs Love Virtual Offices? Survey details some of key reasons small-to-mid-size business owners, CEOs and sales managers regularly leverage virtual office capabilities. mark for My Articles similar articles
Financial Planning
February 1, 2005
Brent Hicks
Practice Tips A virtual office doesn't have an actual, physical location. Here are three important practical considerations when setting up a virtual financial advisory office. mark for My Articles similar articles
InternetNews
November 13, 2009
IBM Debuts Virtual Server Security App IBM on Friday jumped on the virtualization security bandwagon with the release of Virtual Server Security for VMware vSphere, an application designed to secure workloads running on virtual servers. mark for My Articles similar articles
InternetNews
May 30, 2007
Clint Boulton
Virtual Machine Sprawl? ToutVirtual Touts a Fix ToutVirtual introduced products that helps customers monitor and manage the performance of virtual machines. mark for My Articles similar articles
BusinessWeek
May 1, 2006
Virtual Land, Real Money Second Life is an online world where a savvy avatar can make a bundle. Its best known "land" developer explains how. mark for My Articles similar articles
Entrepreneur
June 2003
Chris Penttila
Intern Affairs More and more companies are hiring virtual interns. But is this a good thing for everyone involved? mark for My Articles similar articles