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Search Engine Watch December 11, 2010 Avril Korman |
Virtuality & Mortality: Who Owns The Online Content We Create After We Die? Laws beginning to recognize virtual property as part of estate planning.  |
Inc. January 2009 Nitasha Tiku |
Update Linden Lab is still going through some real-world growing pains.  |
Search Engine Watch December 19, 2010 Avril Korman |
Tis the Season to be Shopping: How Virtual Goods Are Impacting Holiday Shopping Culture E-cards to virtual meals - how virtual goods have changed in 15 years.  |
Search Engine Watch October 23, 2010 Avril Korman |
Second Life Tinfoil Hat Theory Part 3: The Rise of the Vampire Bunnies Is monetization via social gaming part of Linden Lab's long-term plans for Second Life?  |
Fast Company July 2009 Michael Fitzgerald |
Boomtown Virtual goods, such as avatars and Facebook gifts, are attracting major brands, celebrities, and venture capital. The money is real.  |
Entrepreneur March 2007 Sara Wilson |
Unreal World The creator of today's hottest virtual land offers a glimpse into his reality.  |
Search Engine Watch October 2, 2010 Jonathan Allen |
9 Reasons Why it Might Be Time For Marketers to Value Virtual Goods Convergence of web, mobile and TV may create stronger emotional connections between audiences.  |
Search Engine Watch May 6, 2011 Avril Korman |
Security and Responsibility on the Virtual Frontier Are we expecting too much of Linden Lab in regards to security and protection from fraud and IP theft, as well as other types of criminal activity.  |
CFO October 1, 2007 Alan Rappeport |
Second Life's John Zdanowski The CFO of Second Life explains what the online virtual world is all about, and how his real-world company measures and rewards employee performance with the Love Machine.  |
Information Today July 14, 2008 Lori Bell |
As the (Virtual) Worlds Turn Google released Lively, a public beta version of its much-anticipated three-dimensional virtual world.  |
Knowledge@Wharton September 24, 2003 |
In Norrath, Tattoine and Rubi-ka, Just What Are Your Legal Rights? Even though virtual worlds are nothing more than code residing in banks of computers, what goes on in them poses challenges to our notions about the nature of property, the legal rights of players in virtual worlds and even the presumed boundary between the real and the imagined worlds.  |
PC Magazine June 28, 2005 David Murphy |
Virtual Currency For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern.  |
The Motley Fool September 25, 2008 Tim Beyers |
An Unreal Financial Crisis You know it's bad when economic woes extend to the virtual world.  |
BusinessWeek November 20, 2006 Steve Hamm |
Palmisano Gets A Second Life IBM is embracing the virtual world of avatars - and other big companies are close behind.  |
Financial Planning February 1, 2005 Brent Hicks |
Practice Tips A virtual office doesn't have an actual, physical location. Here are three important practical considerations when setting up a virtual financial advisory office.  |
Science News June 2, 2007 |
Science Safari: NOAA's Virtual World Players of the virtual reality game Second Life can now soar through a virtual hurricane at NOAA's new site.  |
InternetNews April 3, 2008 |
IBM Readies Second Life For Enterprise IBM said on Wednesday it would become the first company to host private regions of the virtual world Second Life on its own computer servers.  |
Fast Company October 19, 2011 Christina Chaey |
Social Gaming Summit Of the 62 million Americans who will log game time on a social network this year, some 10% will open their real-world wallets to buy virtual goods.  |
Entrepreneur August 2007 Amanda C. Kooser |
Take It Online Virtual trade shows, expos and conventions take care of some very real business. And why not? Online events are cost-effective, faster and easier.  |
The Motley Fool July 9, 2008 Anders Bylund |
IBM Moves Into the Virtual World Second Life and IBM just showed that the massive Second Life world can connect to IBM's OpenSim servers. This could be the beginning of open standards that would connect every conceivable virtual reality network to each other.  |
InternetNews October 12, 2007 Susan Kuchinskas |
Hey IT, Welcome to the Bverse IBM and Linden Labs, creator of Second Life, announced an initiative to create open standards and interoperability allowing people to move their avatars and virtual goods from one world to another.  |
BusinessWeek May 1, 2006 |
Virtual Land, Real Money Second Life is an online world where a savvy avatar can make a bundle. Its best known "land" developer explains how.  |
Scientific American July 2009 Michael Tennesen |
Avatar Acts: Why Online Realities Need Regulation Conflicts on environments like Second Life can open up new legal questions  |
Search Engine Watch November 6, 2010 Avril Korman |
The Second Life Tinfoil Hat Theory Part 5: A Skylight Suddenly Appears (But Search is Still Broken.) Why has Linden Lab developed a browser based viewer for Second Life?  |
InternetNews November 24, 2006 Michael Hickins |
Get a Life: Enterprises Eye Potential For Second Life Enterprises are dipping their toes in the waters of virtual worlds, but may have to wait to see the benefits.  |
InternetNews June 26, 2009 Sean Michael Kerner |
Sourcefire Snorts Virtual Security New Sourcefire release takes aim at securing virtual environment both physically and virtually.  |
InternetNews February 2, 2006 Paul Shread |
Virtual Replication Made Easy Virtual server replication may soon get easier, thanks to NSI Software's Double-Take for Virtual Systems.  |
The Motley Fool November 30, 2004 Seth Jayson |
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay.  |
BusinessWeek August 13, 2007 Aili McConnon |
Just Ahead: The Web As A Virtual World Imagine being able to have a digital replica of yourself stroll from one site to another.  |
InternetNews April 2, 2008 |
Avatars at House Hearing on Virtual World Second Life and censorship discussed on Capitol Hill.  |
Reason June 2008 Wagner James Au |
Virtually Free The garish, skyscraper-sized billboards that subscribers to Second Life had learned to tolerate as part of their three-dimensional landscape are no more.  |
The Motley Fool October 16, 2006 Tim Beyers |
IRS to Tax Your Second Life? Congressional economists are beginning to weigh the question of how to tax digital assets amassed in multiplayer online games such as World of Warcraft and Second Life. How can this benefit your portfolio?  |
InternetNews July 9, 2007 Sean Michael Kerner |
VMware Opens Lab Manager For iSCSI VMware is making its Lab Manager virtual lifecycle management software more accessible with the release of version 2.5  |
IEEE Spectrum June 2012 Rachel Courtland |
Virtual Currency Gets Real Will Facebook Credits and other social scrip challenge government-backed currencies?  |
InternetNews November 13, 2009 |
IBM Debuts Virtual Server Security App IBM on Friday jumped on the virtualization security bandwagon with the release of Virtual Server Security for VMware vSphere, an application designed to secure workloads running on virtual servers.  |
Search Engine Watch October 30, 2010 Avril Korman |
Second Life Tinfoil Hat Theory, Part 4: Who Do You Want to be Today? How display names crossed the line real life/Second Life barrier  |
InternetNews July 19, 2010 |
CA Unveils New Virtualization Management Apps With release of five new virtualization-management software applications, CA is giving IT managers new tools to manage privileges access to their systems.  |
The Motley Fool September 3, 2008 Tim Beyers |
How Did Facebook Do That? Virtual gifts -- those little $1 on-screen doo-dads you can give to your friends -- may be producing $34.5 million in annual revenue for the social-networking superstar.  |
PC Magazine February 1, 2008 Bill Dyszel |
Windows in a Window Virtual machines let you muck around with older versions of Windows and even other operating systems without consequences!  |
PC World January 29, 2007 Julian Dibbel |
Virtual Gold Could Draw Real Taxes Congress is investigating whether the IRS should tax online game loot.  |
Wired David Kushner |
Webkinz Effect: Plush-Toy Fad Begets Imitators The innovative idea of supplementing stuffed animals with virtual interactive pets was a huge success for Webkinz and is now being copied by other toy companies.  |
BusinessWeek February 25, 2010 Levy & Galante |
Who Wants to Buy a Digital Elephant? Sales of virtual goods are taking off. And it's not just kids who are buying.  |
InternetNews March 10, 2011 |
Why do SMBs Love Virtual Offices? Survey details some of key reasons small-to-mid-size business owners, CEOs and sales managers regularly leverage virtual office capabilities.  |
InternetNews October 9, 2006 David Needle |
Is Sun's News For Real? Sun is holding a press conference from within Second Life, a virtual online world.  |
Reason February 2007 Jesse Walker |
Sim Pickings A former chairman of the Joint Economic Committee noted that "there is a concern that the IRS might step forward with regulations that start taxing transactions that occur within virtual economies."  |
Entrepreneur June 2010 Jason Daley |
Should We Meet in Another World? Second Life tries for a second coming with a new environment designed to be a less seedy, more secure place to do business.  |
Entrepreneur November 2007 Heather Clancy |
Starting Your Business' Second Life Need to breathe some life into your business? Going virtual can open up a whole new world.  |
Search Engine Watch November 24, 2010 Avril Korman |
Gods and Monsters: The Technology Gap and The Service Triangle in Second Life How Second Life is coping with elements outside of their control, and how content creators need to adapt.  |
InternetNews January 8, 2007 Sean Michael Kerner |
SecondLife Goes Open Source (Sort of) Second Life, which enables users to participate in a virtual world through the use of avatars, is now providing a version of its viewer application under the GPL version 2 license.  |
BusinessWeek May 1, 2006 Robert D. Hof |
It's Not All Fun And Games Companies are also starting to use virtual worlds as alternate offices in which colleagues and partners can meet and view materials that the Web isn't rich enough to display well.  |