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InternetNews September 29, 2009 |
World of Warcraft Hit by New Phishing Scam Hackers target world's most popular multiplayer online role-playing game with promise of a new mount.  |
PC Magazine September 21, 2004 |
Diablo II This hack-and-slash role-playing adventure isn't as intense as a paper-and-pencil D&D session, but it can be just as much fun.  |
The Motley Fool September 2, 2005 Alyce Lomax |
Stocks With Game Play to win ... and power up your portfolio. It's easy to underestimate the video game industry because of the stereotypes that surround it. But it's no longer a niche to be overlooked in favor of more "mainstream" entertainment like movies or television.  |
PC Magazine June 28, 2005 David Murphy |
Virtual Currency For the over 800,000 subscribers to Sony Online Entertainment's Everquest II game, life in a virtual world follows a familiar pattern.  |
The Motley Fool November 30, 2004 Seth Jayson |
eBay of the Elves A new computer game from Vivendi takes cues from the success of eBay.  |
IndustryWeek February 1, 2008 John Teresko |
Automation Systems: By The Numbers By 2011 the market for discrete automation systems will hit $23 billion.  |
The Motley Fool August 4, 2010 Tim Beyers |
How Time Warner is Expanding Its Profit Opportunity Sony Online senior producer Wes Yanagi talks with me about the attractiveness of Time Warner's DC Comics characters as licensed properties and the business of playing make-believe.  |
The Motley Fool August 7, 2008 Anders Bylund |
EA Wages Warhammer Against WoW Electronic Arts is about to launch Warhammer Online: Age of Reckoning, a game very much in the Warcraft oeuvre, with similar subscription prices and a built-in target demographic of tabletop war game geeks.  |
The Motley Fool July 14, 2005 Alyce Lomax |
Microsoft, Marvel Got Game Everybody wants to be a hero -- Microsoft and Marvel are banking on it with an online game deal for Xbox 360. What will it mean to investors?  |
The Motley Fool October 13, 2009 Rick Aristotle Munarriz |
China Clamps Down on Gaming Authorities are making it harder to get a game on in China.  |
The Motley Fool August 30, 2005 Rick Aristotle Munarriz |
Wide World of Warcraft If 4 million gamers can't be wrong, online multiplayer games are here to stay. Investors, take note.  |
BusinessWeek April 19, 2004 Moon Ihlwan |
Can Korea Be Kingpin Of Online Games? It's making a huge export push that will eventually stretch to the U.S.  |
PC Magazine September 14, 2005 David Murphy |
RYL: Path of the Emperor Boredom is the biggest challenge gamers face in this multiplayer on-line role-playing game.  |
The Motley Fool May 18, 2009 Rick Aristotle Munarriz |
The Chinese Growth Stock You Should Own The rapidly growing provider of online multiplayer games and experiences in China reported revenue soaring 40% and earnings soaring 73%.  |
Wired June 2006 Joi Ito |
World of Warcrack Rob Pardo and the Blizzard Entertainment team have developed World of Warcraft to become one of the most popular, and most addictive, multi-player online games.  |
The Motley Fool August 9, 2011 Tierney Plumb |
Activision Blizzard Banks on Digital Sales The gaming company scores with online distribution channels.  |
The Motley Fool September 28, 2006 Tim Beyers |
Marvel's Cryptic Deal Marvel Entertainment yesterday announced that Cryptic Studios will write the software for Marvel Universe Online, a massive multiplayer online game featuring Marvel characters. Investors, take note.  |
The Motley Fool June 21, 2006 Rick Aristotle Munarriz |
EA Gets Massively Bigger Electronic Arts nabs online gaming pioneer Mythic. With EA's muscle, this could be a win-win for both parties. Investors, take note.  |
Fast Company November 1, 2007 Peter Lewis |
Do You Want to Play? Richard Garriott set out to design an online game that would shake up a genre he helped create. It has taken six years -- with time off to train as a cosmonaut, hunt shrunken heads, and study magic.  |
PC Magazine June 22, 2004 John Blazevic |
MMORPGs: The Next Wave A slew of MMORPGs (massively multiplayer online role-playing games) are due out in the coming year. These games let you create a virtual character and interact with people all over the world.  |
PC Magazine March 2, 2004 Peter Suciu |
Online Games Revisited Part of the appeal of massively multiplayer online role-playing games (MMORPGs) is that they are built around persistent worlds -- which means these online universes can change and develop.  |
IEEE Spectrum July 2005 David Kushner |
Engineering Everquest In addition to driving the development of new software and hardware, online gaming demands heavyweight data centers. The machines that run EverQuest collectively have the bit-crunching capabilities of one of the world's top 100 supercomputers.  |
Fast Company May 2012 Michael Fitzgerald |
Video Game Maker CCP Links PC and Console Gamers An Icelandic developer is trying to bridge the gap between computer and console video games. If it succeeds, massively multiplayer role-playing games could become much, much more massive.  |
The Motley Fool February 24, 2005 Seth Jayson |
Pizza of the Elves Online In-game food ordering may sound goofy, but it's just a glimpse of what's to come. There are plenty of ways that smaller players, like Electronic Arts, could capitalize on these trends and reward shareholders.  |
PC Magazine February 2, 2005 John Blazevic |
Playing in Parallel Worlds Not all that long ago, you could count the number of massively multiplayer online role-playing games (MMORPGs) on one hand. Now you'd need a lot more fingers.  |
The Motley Fool May 11, 2011 Sean Sun |
MMORPGs -- the Best Business Model You've Never Heard of Massively multiplayer online role-playing games have been a safe haven in an otherwise bleak video game industry.  |
Macworld February 2005 Peter Cohen |
World of Warcraft Anticipated online role-playing game pleases on every level  |
CIO November 15, 2001 |
Department of Big, Scary Numbers Projected number of layoffs in the airline industry through 2002... U.S. Internet users who visited news sites the week of Sept. 11... approximate cost to replace technology lost by securities companies alone on Sept. 11...  |
The Motley Fool May 25, 2011 Eben Esterhuizen |
Value Ideas: Highly Profitable Stocks, Undervalued Relative to Revenue Growth Which of these names are you most bullish on?  |
The Motley Fool May 19, 2011 Rick Aristotle Munarriz |
Meet China's Top Dog in Gaming China's leader in online multiplayer games delivered another strong quarter.  |
InternetNews March 14, 2005 Tim Gray |
Report Shows Internet Spending Jumps Consumer confidence in online content is on the rise, especially for sports and games.  |
The Motley Fool June 7, 2004 Dave Marino-Nachison |
Electronic Arts' Origin Issue The game giant no longer operates in Austin, though the city's game legacy is still strong.  |
Salon.com December 3, 2001 Wagner James Au |
The return of Lord British Banished from his own Ultima domains, game designer Richard Garriott is making a comeback, via Korea...  |
Macworld November 2003 Peter Cohen |
Reality Is for Losers EverQuest, one of the most popular and most widely discussed entries in the MMORPG genre (for the uninitiated, that's massively multiplayer online role-playing game) has at last come to the Mac. And it didn't earn the nickname "EverCrack" without being highly addictive.  |
The Motley Fool November 9, 2011 Alex Planes |
Activision Blizzard Worries Investors Despite Earnings Beat World of Warcraft subscriber numbers take a big hit.  |
Wall Street & Technology January 5, 2006 |
IT Is in The Money IT salaries are projected to increase an average of 3 percent in 2006, according to an annual salary guide.  |
Managed Care March 2006 |
Managed Care Outlook Health care spending in the United States is expected to grow at the current rate through 2015.  |