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Macworld August 2002 Peter Cohen |
From Pinball to Action, Take a Mac-Gaming Nostalgia Trip Today you can play a red-hot 3-D action game that's got roots in the Apple II, a kids' game that is clearly from the creators of a clutch of all-time classics but features all-new characters, and a familiar swords-and-sorcery role-playing game that tosses genetic engineering into the mix.  |
Macworld September 2002 Peter Cohen |
Gritty Action, Kid Adventure, and Everything in Between A review of Mac games, from a first-person shooter in which you fill the shoes of a rogue cop, to a bouncing ball of clay for kids, a medieval-castle simulator, a free puzzle game, and even a book that will take you down memory lane if the words Pac-Man Fever stir a melody in your heart.  |
Macworld January 2004 Peter Cohen |
Macworld's 2003 Game Hall of Fame Honoring the year's best pulse-quickening, mind-tingling games.  |
Macworld December 2002 Peter Cohen |
The Game Room: Let Chaos Reign Warcraft III for the Mac arrives... Foxchange Software's Cave Dig 3 has been around for a while, but it recently got an overhaul for OS X... Rescue Heroes Tremor Trouble is a new game from Knowledge Adventure, aimed at four- to seven-year-old children  |
Macworld December 2003 Peter Cohen |
The Game Room: Survival of the Fittest Aliens vs. Predator 2 is a new adrenaline-pumping first-person shooter from MacPlay. The company ought to consider including a pair of clean underwear in the box... Hefty role-playing title Neverwinter Nights is at long last out for OS X and ready for action... etc.  |
Macworld June 2004 Peter Cohen |
The Game Room In Unreal Tournament 2004, you don sophisticated armor and weaponry and then take to the playing field, determined to win at any cost. You can play alone against computer-controlled bots, or, as many people may prefer, against real players in an online arena.  |
Macworld May 2002 Peter Cohen |
Sheep, Myth III: The Wolf Age, Harry Potter and the Sorcerer's Stone Whether you're in the mood for some lighthearted fun, a hard-core strategy-game challenge, or a 3-D action adventure, this column is sure to please...  |
Macworld March 2003 Peter Cohen |
The Game Room Bullets are forever: military action, spy intrigue, and a classic arcade revival  |
Macworld February 2004 Peter Cohen |
The Game Room: Halo Arrives Does Halo: Combat Evolved live up to the hype? After so long a wait, some gamers will inevitably be disappointed. But I'm certainly not one of them.  |
Macworld January 2001 Andy Ihnatko & Christopher Breen |
The Macworld 2000 Game Hall of Fame Past and Present Game Columnists Pick the Year's Best Games...  |
Macworld July 2004 Peter Cohen |
The Game Room Now, with the release of Tron 2.0, a new first-person shooter from MacPlay, the story of Tron is back -- with a modern plot, some new twists, and much of its original charm. Too bad the game feels old.  |
Macworld August 2004 Peter Cohen |
The Game Room Command & Conquer returns to the Mac after six-year hiatus... Reviews of Riddle of the Sphinx II, Didi & Ditto Kindergarten, Pharaoh's Gold, Call of Duty... Preview of Shreck 2...  |
Salon.com December 19, 2001 Daniel Drew Turner |
Playing games with Apple Mac gamers have long suffered from PC envy. But this year their holiday spirits are unexpectedly up...  |
Macworld August 2003 Peter Cohen |
The Game Room: Get Into the Action A look at several different takes on the action genre -- a modern relative of Dungeons and Dragons, a 3-D romp with a bouncing orb, an homage to top-down- scrolling games of yore, and three variations on classic puzzle games. One thing they have in common is some fast and furious play.  |
Macworld October 2003 Peter Cohen |
The Game Room: Eye of the Tiger Forget everything you know about golf games on the Mac. From its intuitive swing control to its stunningly beautiful graphics, Tiger Woods PGA Tour 2003 is truly unlike past attempts. The game looks and plays like a golf game should, and it will, hopefully, serve as the blueprint for future golf games.  |
Macworld March 2004 Peter Cohen |
The Game Room MacSoft has a knack for delivering some of the best strategy games on the Mac. Age of Mythology, its newest addition to the genre, is no exception.  |
Macworld September 2001 Peter Cohen |
The Game Room All three of the hard-to-find gaming treasures I'm about to share with you have a few things in common. They're inexpensive or free; they don't demand ridiculous amounts of memory or processor performance to operate effectively; and they're safe for the whole family...  |
Macworld October 2004 Peter Cohen |
The Game Room Space Colony... Total Immersion Racing... Big Bang Chess... Tapwave Zodiac... etc.  |
Macworld September 2003 Peter Cohen |
The Game Room: Bring Out the Big Guns Advice on squeezing as much speed out of Unreal Tournament 2003 for Mac as possible. Also, Harry Potter, tanks galore, and one real stinker.  |
Macworld July 2003 Peter Cohen |
The Game Room: Save the Drama At a time when many games seem to be looking for a darker edge, with angst-ridden heroes confronting heavy moral dilemmas, it's refreshing to sit down in front of a game that doesn't come with a lot of emotional baggage. Here are some more lighthearted new games for the Mac.  |
PC Magazine January 20, 2004 Peter Suciu |
War and PC World War II remains one of the most compelling events in human history, and many games are based on that conflict. Find out what it feels like to save the world from tyranny!  |
Macworld July 2002 Peter Cohen |
Lost in Space Escape Velocity Nova is the third game in the series that started with the original Escape Velocity. A peculiar mix of action and role playing, Escape Velocity has been a legend with Mac gamers since its debut several years ago.  |
Macworld March 5, 2007 Peter Cohen |
World of Warcraft: The Burning Crusade Blizzard Entertainment is one of Mac gaming's favorite game publishers, and it's little wonder why. The Burning Crusade will help to renew interest in World of Warcraft, and gives inexperienced players a wealth of new features to explore. It's definitely worth the upgrade.  |
Macworld December 29, 2006 Peter Cohen |
Age of Empires III Varied game play in real-time strategy offering will keep you busy for weeks.  |
Macworld February 2005 Peter Cohen |
World of Warcraft Anticipated online role-playing game pleases on every level  |
Macworld November 2003 Peter Cohen |
Reality Is for Losers EverQuest, one of the most popular and most widely discussed entries in the MMORPG genre (for the uninitiated, that's massively multiplayer online role-playing game) has at last come to the Mac. And it didn't earn the nickname "EverCrack" without being highly addictive.  |
Salon.com August 24, 2001 Wagner James Au |
Slo-mo gore, John Woo style In the hit computer game Max Payne, death a la "The Matrix" comes with a cost: Your own tortured soul...  |
Macworld January 27, 2006 Peter Cohen |
Civilization III: Complete Civilization III: Complete is a good port of a great strategy game, and newcomers will find much here to enjoy. Unfortunately, there's no upgrade path for gamers who already bought it from MacSoft.  |
Macworld June 2001 Henry Bortman |
Are You Ready for OSX? OS X is here at last, and you can't wait to begin using it. The impulse is understandable, but switching to OS X May not be prudent...  |
Macworld June 2001 Andrew Gore |
The Vision Thing: Brave New Macintosh Get ready: Mac OS X is the start of something big...  |
Macworld August 2000 Christopher Breen |
Now It's Our Turn Four Ways we Can Ensure That Great Games Keep Coming to The Mac  |
Salon.com November 17, 2000 Jordan Hubbard |
Open-sourcing the Apple A hacker reviews the beta release of the BSD-based Mac OS X -- and dreams of toppling Microsoft...  |
Macworld May 2, 2006 Peter Cohen |
Quake 4 The Mac conversion of Quake 4 has been a long time coming. But if you're a first-person shooter fan, it's been well worth the wait.  |
Macworld November 2000 Andrew Gore |
Dawn of a New OS Mac OS X's Arrival Is Apple's Opportunity to Prove It Is Listening To Its Customers...  |
Macworld July 3, 2006 Peter Cohen |
WingNuts 2: Raina's Revenge A fantastic sequel to one of Macdom's most beloved original games, WingNuts 2 is a worthy successor -- and it includes tools for crafting your own scenarios, too.  |
JavaWorld January 2001 Daniel H. Steinberg |
Big news for Macintosh enthusiasts There was plenty of Java news at Steve Jobs's Macworld keynote. In addition, the two 'Java on the Mac' sessions highlighted the support that Apple is providing to make Mac OS X a great platform for running and developing Java applications...  |
Macworld May 2002 Jim Heid |
Solid Update Adds Mac OS X Compatibility, Limited Real-Time Effects Within nine months of shipping its professional video-editing software Final Cut Pro 2, Apple delivered version 3, an impressive update that adds real-time effects, new color-correction and -measurement tools, and expanded editing features...  |
JavaWorld January 2002 |
Macworld: Java is alive and well on the Mac Java developers will be hearted by news from the Macworld Conference and Expo: Apple's commitment to bundling Java 1.3 in Mac OS X will help ensure Java's success on the Mac platform, as will the company's upgrade to the G4 processor in the new iMac.  |
JavaWorld August 2000 Daniel H. Steinberg |
Macworld: Java 2 for the Mac almost ready Daniel Steinberg takes a look at what is being promised for Java support on the Mac, and offers a glimpse of the new hardware offerings these will run on.  |
Macworld March 10, 2005 Peter Cohen |
Apeiron X Ambrosia Software has finally reworked Apeiron, one of its most beloved Mac arcade games, for OS X. And this version, which adds 16-bit graphics, is as much fun now as the first release was a decade ago.  |
New Architect September 2002 Neil McAllister |
Rethinking the Macintosh Apple takes aim at the server market.  |
Macworld July 2000 Christopher Breen |
Giving Birth to Games I've spent the last few weeks questioning several big guns in the Mac gaming business about how games are conceived and brought to market. Although the answers aren't as shocking as those from my elementary-school sex-ed days, many are just as unexpected.  |
JavaWorld July 2001 Daniel H. Steinberg |
Macworld: Will Mac OS X be your next development platform? The combination of Apple's Titanium laptop with the soon-to-be released Mac OS X version 10.1 present two compelling reasons for you to make the Mac your Java development platform...  |
The Motley Fool October 20, 2010 Travis Hoium |
It's Time for a Rebirth in Gaming Video game sales have gone south because games have gotten stale, and we would like some action.  |
Macworld December 2000 David Pogue |
Explore with Care Once you've installed the beta, it's time to take your first steps into the future of the Mac. Just make sure you walk in with your eyes open...  |