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Reason October 2003 Nick Gillespie |
Romancing Wired Magazine As a defining media presence of the 1990s, Wired did more than change the way magazines looked. The brainchild of editor/publisher Louis Rossetto, Wired gave the world a way of talking about how digital culture is revolutionizing society and radically reshaping human destiny.  |
Reason October 2003 Charles Paul Freund |
Subversive Style Resisting the mullahs with nail polish, rock music, and great novels  |
BusinessWeek October 20, 2003 Michelle Conlin |
Unmarried America Say good-bye to the traditional family. Here's how the new demographics will change business and society.  |
BusinessWeek October 6, 2003 Bianco & Zellner |
Is Wal-Mart Too Powerful? Low prices are great. But Wal-Mart's dominance creates problems -- for suppliers, workers, communities, and even American culture  |
BusinessWeek September 29, 2003 |
Howard Rheingold, Author of Smart Mobs People who read Howard Rheingold's book The Virtual Community in 1993 understood the Internet would grow into something big. That's why they had best pay attention to his current obsession: a phenomenon he has named "smart mobs."  |
Reason August 2003 Nick Gillespie |
Really Creative Destruction Economist Tyler Cowen argues for the cultural benefits of globalization  |
Reason August 2003 Joli Jensen |
Journalism's Identity Crisis What kind of news do we need for democracy to flourish? This question bedeviled journalists and scholars throughout the 20th century, and now it animates the latest book from sociologist Herbert J. Gans. His answer, however, is oddly contradictory.  |
ifeminists July 29, 2003 David A. White |
Hate Speech in Trendy Places In a society where pride and even chauvinism is actively encouraged in many nonwhite communities, the idea of someone challenging anti-white hate speech can seem strange indeed. But it's the right thing to do.  |
Reason July 2003 Michael Valdez Moses |
Back to the Future The nostalgic yet progressive appeal of wizards, hobbits, and Jedi knights  |
Reason July 2003 Jesse Walker |
Birth of a Medium Video games, art, and moral panic: wild rhetoric and ill-conceived laws interfere not just with gamers' fun but with an art form in its infancy.  |
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