| Old Articles: <Older 81-90 Newer> |
 |
Salon.com December 3, 2001 Wagner James Au |
The return of Lord British Banished from his own Ultima domains, game designer Richard Garriott is making a comeback, via Korea...  |
PC World January 2002 |
Online Game All-Stars Take a break with the Web's most addictive puzzles, sports simulations, and other diversions -- no CD required...  |
CIO December 1, 2001 Jon Surmacz |
Play & Plug Online games help websites teach, sell and win big...  |
PC World November 15, 2001 Eric Dahl |
First Look at Microsoft's Xbox Analysis: With the game console's debut, PC components enter the computer gaming world -- for the better...  |
Salon.com November 15, 2001 Wagner James Au |
Xbox squared Microsoft's game-box revolution takes the path of mediocrity, while Sony's Playstation seizes the creative high ground...  |
Salon.com November 6, 2001 Sandy Brundage |
High score Speed, acid, pot: As computer gaming enters the mainstream, its drug subculture is also coming of age...  |
Wired September 2001 Tom McNichol |
Split Screen Play Square built a videogame empire with Final Fantasy. The next target: Pixar...  |
Salon.com August 24, 2001 Wagner James Au |
Slo-mo gore, John Woo style In the hit computer game Max Payne, death a la "The Matrix" comes with a cost: Your own tortured soul...  |
Macworld September 2001 Peter Cohen |
The Game Room All three of the hard-to-find gaming treasures I'm about to share with you have a few things in common. They're inexpensive or free; they don't demand ridiculous amounts of memory or processor performance to operate effectively; and they're safe for the whole family...  |
Wired August 2001 Mark Frauenfelder |
Smash Hits Videogames are getting seriously physical: The engine is the real-time force of nature. Now when you fight, the entire game environment fights back...  |
| <Older 81-90 Newer> Return to current articles. |