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Financial Planning July 1, 2012 Donna Mitchell |
The Financial Plans of Superheroes Save One Bank, which puts players through increasing levels of difficulty, is one of two games Shon Brooks is developing for the Microsoft Xbox 360 platform to instill financial savvy in teens. |
Fast Company May 2012 Curt Nickisch |
Moshi Monster, A Global Hit For Mind Candy Moshi Monsters want to grab more U.S. kids -- and they're armed with toys and music. |
AskMen.com |
AskMen's $1,000 Free Fantasy Baseball Giveaway A new contest will pit readers against each other as they match wits to see which man is truly the ultimate fantasy manager. |
Fast Company February 13, 2012 Christina Chaey |
What To Do And See At SXSW, For The Gamer To The Style Buff Don't know how to wade through the hundreds of music, film, and interactive events at the 2012 hipster's smorgasbord in Austin? Don't worry, we did it for you. |
Fast Company February 13, 2012 Tara Moore |
From 8-Bit To 3-D, Video Game Art Through The Ages The Smithsonian American Art Museum unveils The Art of Video Games on March 16, a retrospective that explores the pastime as an agent for technological change and artistic growth. |
National Defense February 2012 Eric Beidel |
Avatars Invade Military Training Systems The influence of video games on military training has been substantial, and the military's interest in avatars -- for soldiers and other actors in simulations -- is growing. |
IEEE Spectrum January 2012 Susan Karlin |
Profile: Kim Swift Kim Swift set out to design fun games that make her laugh |
IEEE Spectrum January 2012 Mark Anderson |
Words with Friends: Not Your Parents' Scrabble Words With Friends reinvents a 65-year-old board game for the iPhone era |
Fast Company November 21, 2011 |
Sony's PlayStation Vita Misses the $500 Million U.S. Holiday Market PlayStation's latest handheld console will hit Japanese shelves in December but will miss the holiday season in the U.S. and the U.K. How much will it cost Sony? |
CRM November 2011 Marshall Lager |
Another Round of Gamification Reality Is Broken, a book by Jane McGonigal, posits that gamification -- adding elements of games to non-gaming activities to encourage participation -- is a natural trend of software and experience design. |
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