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InternetNews January 5, 2006 Clint Boulton |
EMC Goes Grid For $30M EMC purchased grid software from Acxiom Corporation for $30 million as part of a technology and distribution partnership.  |
InternetNews January 5, 2006 Roy Mark |
Bogus Spyware Vendors Settle FTC Charges The Federal Trade Commission slaps almost $2 million in fines on firms selling software that did not remove spyware as advertised.  |
InternetNews January 5, 2006 Christopher Saunders |
Gates And The Digital Lifestyle Microsoft expects to be at the center of your daily, digital life - with a little help from Vista.  |
InternetNews January 5, 2006 Clint Boulton |
CA Pays $375M For Wily App Management Computer Associates will acquire application management specialist Wily Technology to fortify itself versus the competition.  |
The Motley Fool January 5, 2006 Tim Beyers |
Google: Apple's Best Friend Google aims to free users from Microsoft's death grip on the desktop. But a full-scale desktop war between Microsoft and Google could send hordes of hooked iPodsters fleeing to the Mac.  |
InternetNews January 4, 2006 Sean Michael Kerner |
CERT's Best-Worst Vulns of 2005 Though there were more reported vulnerabilities, Linux is still seen as likely more secure than Windows.  |
InternetNews January 4, 2006 Susan Kuchinskas |
Office 12 Beta Shows Off New UI Contextual tools are key to finding features of Microsoft's Office 12.  |
InternetNews January 4, 2006 Clint Boulton |
McAfee Settles SEC Score McAfee will pay $50 million to settle Securities and Exchange Commission charges related to the software maker's finances dating back to 2000.  |
IEEE Spectrum January 2006 Trope & Power |
The Lessons of MGM v. Grokster For creators of innovative technologies and as a consequence of the copyright-infringement suit, the line between corporate liability and being at rest in a safe harbor was moved and remains imprecise. However, the Supreme Court opinion contains substantial guidance.  |
IEEE Spectrum January 2006 David Kushner |
Location, Location, Location Location-based games aim to transform not only the way people conceive of electronic games but the way they experience them. They also represent the bleeding edge of a new culture and industry: mobile games brought in $72 million in the United States in 2004.  |
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